Apples Demand from Developers: 10 Essential Rules

Posted: December 23, 2011 in Apple

As any good designer in App Development will tell you, great implementation of an impressive feature is only the beginning. But for an iPhone app that has to get approved by Apple, presentation that goes hand in hand with logic, purpose, and structure of the app is vital.

10 principles of designing good apps that could prove handy will gain your app an entry into the list apps approved by Apple are as follows:

1. Idea-mapping

You’re not going to get anywhere until you have a clear idea for yourself of what you aim to make, so map your ideas, and set a clear purpose for this app.

2. Ergonomics

The UI should be spotless, so the user would want to tap them. Its buttons must be such that the user knows what they do at a glance, and most importantly, at the first time.

3. User’s Needs

One might not know what one needs until one sees it on screen. Bear in mind what the user will and will not require on each page. Less clutter makes things a lot clearer, so do not fear white space.

4. Beauty

Transitions, animations and even the buttons every bit of visual feedback needs to be visually appealing, while fitting the theme of the app. Make sure the animations serve to clarify what the user could do with the apps.

5. Mobile = Tactile

The way the user gets to control touch is important. Make sure the control system you design is engaging yet touch-optimized. Make defaults intelligent, and yet easy to do away with, or easy to customize.

6. Iteration

Keep in mind to not plan too much, but keep playing with the design as much as possible and gauge the UI’s effectiveness. It is vital to think of every possible button/element on every screen.

7. Clarity

Make clear to the user what he/she has control over. Jargons would sound impressive to a hard-core techie, but they would lose value to one who has no idea what you mean.

8. Elegance

The implementation of all the above should be smooth. Not only would the user-interface be good to look at it should also be easy-to-use. One such way to do this would be to use buttons that are of ‘tap-able’ size.

9. Polish the App Icon

The icon represents your App, so make sure it shows the user what he/she can do with it.

10. Honest pricing

Although it is tempting to price the app according to the work you put into designing it, it would be best to price it according to how often the user would turn to it. Test often with subjects, who would give you honest, yet varied feedback.

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